Lost in a bewildering forest, discover a new way to run and walk through a vast and intricate environment. Create new trails, map the forest, leave your mark and use the stars to chart your way out as you make the most of your journey.
Made using Unity and Blender. Procedural generation is done mainly through a custom, realtime optimized Fast Poisson Disc Sampling.
Exhibited at Playtopia Festival, Leftfield Collection (MCM Birmingham), Playful Forest (Immersion Revue, Petit Bain, Association Francis Hallé), Roguelike Celebration, BostonFIG and Ludicious Zürich Game Festival.
> Website.
An interactive installation created in collaboration with Dorian Rigal where the public can interact with the sculpture at any moment during the night through their smartphone.
Made of a Unity game application rendered into a texture sent through NDI to a TouchDesigner app that lights up the corresponding LEDs, a web client UI for players to interact and a Node.js WebSocket server to handle the communication between players and the game.
Produced by Pôle Pixel and Random Bazar.
A first person exploration game played with a custom headset that enables players to change the color filter through which they look at the screen.
Made with Le Chant du cygne.
> Website.
A multiplayer interactive experience up to 50 players. Using their phone as a controller to interact and play with each other on a shared screen, players work in teams to reveal a hidden background image.
Made of a Unity game application, a web client UI for players to interact and a Node.js WebSocket server to handle the communication between players and the game.
Made with Le Chant du cygne.
> Website.
A sound art installation designed by Marie Muller during her residency at Locus Sonus. Equipped with headphones and a special device, the public is invited to move around an empty room and explore the sounds that actually fills the space.
Made using an openFrameworks app and a camera to track the position of the participant in the room, a Processing mobile app to track the orientation of the participant and a Unity application to process the incoming tracking data, play the sounds accordingly and allow the artist to design the soundscape.
> Website.
A peaceful game. Made it into the official selection of the 2015 NotGames Fest.
Appeared on Warp Door.
> Play.
Multiplayer game made for the [yojün] custom game console created by Mamatus.
A solo side-scroller Unreal game prototype for La Belle Games, Rebeka Warrior and Zero Games.
Contributed mainly during the starting phase of the project, on the game concept, the overall level architecture, early gameplay prototypes and camera management.
A serious game developed for the Cnam in Paris to teach catalysis in several masters in France and in Spain.
Made with Le Chant du cygne.
A first person exploration game set inside a cylindrical world that sadly never reached finalization.
Made with Le Chant du cygne.
> Website.
An experiment using a total of four creative constraints: only triangles, indirect control, a levelling system and the whole game on a single screen. It is a very intense multitasking game. It allows certain strategies like grouping the red triangles or coupling each red triangle with an empty one.
Appeared on L'Oujevipo.
> Play.
A playful installation fixed with cement in a wall of the Boulevard Constantin Descat in Tourcoing in France. It allows anyone with a 9 volts battery to record a melody if, and only if, that person is capable of playing the previous recorded melody.
Made using Arduino.
An experimental installation in which players have to build a virtual garden on a computer first and then, equipped with their smartphone and headphones can listen to the corresponding soundscape in the square garden Émile Chautemps in Paris.
Made using Unity and geolocation through the GPS.
Created with Marie and Romain.
> Website.
A slow paced action game about playing with orbital mechanics.
> Website.
An experiment that makes use of a genetic algorithm supposed to be autonomous and iterate a great number of time to allow for a quick evolution process through reproduction and mutation. Here, we gave the selection process to players so that they could choose which Migeon should pass its genes on. The genes here are simply build orders.
Made with Guillaume and Stéphanie.
Appeared on Indie Impressions, Warp Door, L'Oujevipo.
> Play.
A JavaScript 2D game engine. It is based on the HTML5 Canvas API and it runs on any browser supporting Canvas. It comes with all the basics for game development like state management, animated sprites, camera and input handling, tiled maps, basic physics and collisions management, a particle system and a basic pathfinding component.
> Website.
A game I made during the 26th Ludum Dare on Minimalism. It gathered enough positive votes to be in the top 100 games of the competition!
> Play.
Made during a Ludum Dare that happened at the same time of a friend's birthday. This is a remake of one of his Ludum Dare games.
> Play.
An experiment in which players can write to a plant to make it grow in certain ways.
Made with Marie for the Retro (No) Future Games Festival 2013.
Appeared on L'Oujevipo.
> Play.
A first person spacetime manipulation game.
Awarded with the e-Magiciens/SACD price during the e-Magiciens Festival 2011.
Review of the game and an interview of the team, made by Jordan Rivas.
Student project made at ENJMIN with Rémi Chapelain, Jean-François Ducreux, Kevin Faure, Pierre-Antoine Favre, Colin Galletto and Franck Langlet.
> Website.
A slow paced action video game where the player controls a sound wave.
Student project made at ENJMIN with Alban Chagnoleau, Germain Mazac, Benjamin Michenaud and Simon Rolland.
> Website.
PhD and ENJMIN alumni, I have worked and grew around the alternative and independent game scene, developing and designing alternative controller games, interactive installations and short videogames with, and without, the game collective Le Chant du cygne.
I regularly teach game design, game development or 3D programming classes and run workshops on alternative controllers, shaders, lighting and other related topics in many schools, such as Cnam ENJMIN, Estienne, LISAA, University Paris XIII or ICAN.
Comfortable with many different tools (Unity, Blender, Unreal, Touch Designer, NodeJS, Unity, OpenCV or Ableton Live) and formats (video games, interactive installations, projection mapping, VJing, web and mobile), I focus on using technology in meaningful ways, to help improve our experience of the present world.