D e s i g n e r - P r o g r a m m e r - L e c t u r e r
An art installation designed by Marie Muller during her residency at Locus Sonus. My main task was to assist Marie by building the various elements needed for the installation to work as intended:
An exploration game, a walking and running simulation as well as a racing game all set in a vast generated forest.
A slow paced action game about playing with orbital mechanics.
An experiment that makes use of a genetic algorithm supposed to be autonomous and iterate a great number of time to allow for a quick evolution process through reproduction and mutation. Here, we gave the selection process to players so that they could choose which Migeon should pass its genes on. The genes here are simply build orders.
An experiment made for Ludum Dare using a total of four creative constraints: only triangles, indirect control, a levelling system and the whole game on a single screen. It is a very intense multitasking game. It allows certain strategies like grouping the red triangles or coupling each red triangle with an empty one.
Appeared on L'Oujevipo.
A first person spacetime manipulation game.
Awarded with the e-Magiciens/SACD price during the e-Magiciens Festival 2011.
After studying Computer Science and finding a job as a Software Engineer I entered ENJMIN in Angoulême to study Game Design. I then worked on a few video games as a game designer before starting a PhD.
Since then I have delved into game programming and 3D modeling, co-founded the game collective Le Chant du cygne and created many videogames and interactive installations.
Since 2011, I have taught game and level design, computer science and held workshops on alternative controllers, environment lighting and other topics related to game design and development in such schools as Estienne, University Paris XIII, Cnam ENJMIN or ICAN.