An art installation designed by Marie Muller during her residency at Locus Sonus. My main task was to assist Marie by building the various elements needed for the installation to work as intended:
An experiment that makes use of a genetic algorithm supposed to be autonomous and iterate a great number of time to allow for a quick evolution process through reproduction and mutation. Here, we gave the selection process to players so that they could choose which Migeon should pass its genes on. The genes here are simply build orders.
An experiment made for Ludum Dare using a total of four creative constraints: only triangles, indirect control, a levelling system and the whole game on a single screen. It is a very intense multitasking game. It allows certain strategies like grouping the red triangles or coupling each red triangle with an empty one.
Appeared on L'Oujevipo.
A first person spacetime manipulation game.
Awarded with the e-Magiciens/SACD price during the e-Magiciens Festival 2011.
Since then I have never stopped making games. I co-founded the game collective Le Chant du cygne and also kept working on my own projects.